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Old July 23rd, 2003, 10:53 PM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by spoon:
quote:
Originally posted by geoschmo:
Giving them a couple more levels is an elegantly simple solution that had not occured to me at all. I like it.
Wouldn't that make them ai unfriendly, since all ai will stop researching at level 6? Getting them to range 8 with their existing six tech levels is very doable. If you're concerned about the research cheapness, maybe just up Level 1 research cost to 10k or 15k.

Well depending on how good you make the higher levels, even as a human I might still deploy MB range 6 rather than the range 8 Versions in late-game, because unless I have racial skill superiority, often it's much easier to hit at range 6 than at range 8. This will be particularly true for AI's which aren't maxed out on Aggressiveness, which describes pretty much all of the stock AI races. For them, range 8 weapons could be a disadvantage, at least if they use Max Weapons Range strategy.

Again though, you are suggesting taking a way a good existing weapon and making more like another existing weapon. If you want another range-8 weapon, I'd rather you add one than change/take away a good range 6 weapon.
Quote:

Keeping them valid in the late-game seems important, but if the PPB isn't nerfed more than a little, they Meson BLasters remain not-so-good for the mid game, either.
MB are valid in late game. Making lower-research weapons competitive with higher-research weapons, though, would mainly make the tech tree shallower and more bland, it seems to me.
Quote:

Range 8 Meson BLasters would be the alternative to the late game APB (for those using Max Range), which is also a good thing.
Well, I think range 6 MB are already the alternative to range 8 APB in late-game. Often range 6 weapons beat range 8 weapons in late game because the range 8 weapons (set to Max Range) miss much more often than the range 6 weapons do.

If you give MB range 8, they wouldn't be so much an alternative to APB as the nearly the same thing as APB. If you're interested in that slight variation, I suggest adding a weapon, but not taking away the existing MB.

MB are already interesting by being faster to research to a good level than APB, yet not having quite as good range or damage ratios at the high end. That's interesting.

Unmodded MB are also one of the best weapons in the game, even in late-game. It's the APB that stands out as being the most powerful at level XII. Tweaking the MB to be more powerful would still leave all the other weapons in the game far behind the APB. If you're focusing on APB vs. MB in late-game, it seems to me the thing to change would be to reduce the appeal of APB somehow.

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