
July 23rd, 2003, 11:47 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Rollo:
just want to point out that any changes to the Talisman is likely to screw up religious AI.
I assume a lot of designs use the 'always hit' ability (I know the UF does). If such a component is not available it will cripple the AI.
Rollo
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I assume this is equally true for the Quantum Reactor (ie, if you change the effect, then the ai won't know to put it on their ships).
Since changing the comp size is also bad, and Geo pointed out that greatly increasing the cost might drive the ai bankrupt, what options do we have to balance these two items?
Is there anything about what the ai does that human players don't that we can take advantage of? For example, does the AI tend to build way too many farming facilities? (I have no idea). If they did, we could safely increase the organics cost of these components without have to worry about ai bankruptcy... That wouldn't be the ideal balance, but it would be something...
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