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PPP and Comm Mimic are definitely overpowered, but increasing the cost will cause the AIs to get stuck on such projects when they do try 'em.
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Would removing them have an impact on ai? (I would think so for PPP, since it is the only item you get for level 4 applied intel, so the ai would waste time researching it, not to mention hapless newbies...)
So I'd suggest raising their cost as high as you think you can before "getting stuck" becomes an issue. 1M doesn't seem that high for PPP, (250% increase). Comm Mimmic - maybe at 100k?
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You could just reduce the maximum researchable tech level for Applied Intelligence to 3. Then the no one will be able to research PPP.
I was thinking it'd be interesting to move practically all of the "attack" intel missions into a new (racial?) tech area, which players could then turn off when they set up their games, if they wanted to. Then intel would be used for actually gaining information, instead of for performing ultra-mischief.
PvK