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Old July 24th, 2003, 05:13 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by QuarianRex:
Besides, they are not really unbalancing (well not the QR at least). The QR is really just a time saver. You can either equip every ship in your fleet with a supply pod and individually activate them every turn (to be repaited by the fleet shipyard), or you can equip those ships with QR's and save yourself a headache.
I think that most people that object to the QR object to it on the grounds that you don't need one on every ship, just one on one ship in the fleet. This is imbalancing as far as between the AI and human players as the AI is not smart enough to take advantage of this fact and thus spends a lot more resources for their ships then they need to. Some peopel are suggesting making it more expensive, which actually makes this problem worse. I suppose an alternative fix would be to make the assumption every one will use them once they are researched and make them a lot cheaper. This way the AI isn't penalized for doing something it can't be tought not to do anyway. Losing 20Kt per ship isn't as bad as 1000 more minerals per ship to build to buy and 250 more minerals per ship per turn to maintain.

Quote:
Originally posted by QuarianRex:
In short, the abilities should stay (cause I'm sure that they aren't going anywhere). We already have sensors and supply storage, we don't need super sensors (that the AI cannot propperly take advantage of) or big fat supply tanks. If you wqant to balance them make them harder to get, not impossible to use. Increase the research cost so that their acquisition requires a significant investment.
Actually I think we have determined the AI can use the alternative talisman (super sensors) just fine.

Making these comps higher research cost is good, but making them too high can cause problems as the AI will still research them when it always has and could fall behind in other areas because of it. That might require adjustments to the ai reasearch files. Of course that's only a problem if we go really high on those.

Geoschmo
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