
July 24th, 2003, 06:46 PM
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Join Date: Jan 2001
Location: Ohio
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Re: SE4 Stock Balance Mod
[quote]Originally posted by spoon:
Quote:
With stats like those, why ever choose the Meson BLaster? Compare PPB V to MB VI, adjusted for size:
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Yes but you are ignoring cost and research in that comparison. Well, maybe not ignoring cost, but discounting it for sure. By increasing the research costs for the PPB as most people are suggesting you allow the MB player to get to the upper level weapon much sooner then the PPB player. Even as it is now the MB player will have MB 2 to 4 before the PPB player even starts researching PPB because of the extra research involved in getting Physics 2. Raising the research costs and lowering the range of the eraly PPB pushes them back into thte late mid game before they start becoming a factor. Which gives the MB more time to be a decent weapon choice.
In retrospect perhaps Malfador should have pushed the energy stream weapons to Physics 2 and the Phased energy weapons back to physics 3. Making a change like that now though would cause some problems with the AI research files for sure.
In the end though yes the PBB catches and passes it on a damage per KT space ratio. I don't think that is neccesarily a bad thing. Even then though it's a more expensive weapon, so the MB player should be able to build more ships then the PPB player. The cost difference doesn't seem much, but multiplied by the number of weapons per ship it can make a significant difference in fleet size.
There are other ways to acchieve balance besides damage/Kt ratio and range.
Geoschmo
[ July 24, 2003, 17:55: Message edited by: geoschmo ]
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