Re: SE4 Stock Balance Mod
If even the basic armor was improved some in HP, maybe by 10hp/level, then this also might help guns like MB, since the space they take up is 10kt less than APB or PPB leaving room for armor. Point of this is to make armor competitive in the late game, when all it is really used for is defense bonuses. If you made unused weapons like GHB or maybe high level torpedoes armor skipping, it would increase the values of all these underused techs, without having to mess too much with everyone's favorite guns. Emmisive armor would also have to be adjusted to keep it up with regular armor.
Also, would it be possible to increase the cloaking amount on stealth armor at its highest level to preventing EM active/passive 2? I saw someone pointing out that Hyper-Optics was too cheap, and this might help out.
Macjimmy
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