Re: SE4 Stock Balance Mod
Shield Regenerators
With level five Shield Regenerators and level five Phased Shields the twenty kiloton Shield Regenerator is only worth the space it takes up, compared to a forty kiloton Phased Shield Generator, if the ship Lasts seven turns after being damaged. And if that weren't unlikely enough on its own, in the seven turns that a ship is surviving and continuing to participate in the fight, it must also take in excess of one hundred sixty points of damage per Shield Regenerator.
Because no one's ships end up in fights like that, no one has any reason to use the Shield Regenerator. I could be wrong, and this component could be devilishly useful in ways I haven’t thought of yet, but I doubt it.
I think this component could using some balancing.
[edit:corrected math/grammar/words used]
[ July 28, 2003, 11:53: Message edited by: Loser ]
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