Re: SE4 Stock Balance Mod
The problem is emissive dosen't stack.
What you really want is one emissive to give the effect, and lots of standard armors to absorb what's left...
AI, when given a call for armor, will pick the one with the highest tech requirements, furthest down the list in components.txt
All the other armors have a special ability to call for, so the reccommended change is to move the standard armor down in the file, and add copies of S.A. III that have tech levels 4 through 6.
Given the above, a token improvement for levels 4 to 6 would look better than exact duplicates.
[ July 28, 2003, 13:03: Message edited by: Suicide Junkie ]
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