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Old July 28th, 2003, 04:12 PM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by Suicide Junkie:
Given the above, a token improvement for levels 4 to 6 would look better than exact duplicates.
A token mprovement for them, and an overall hp/kT improvement for all armor, would be best.

Here's a possible suggestion:

code:
Component ... Old HP      ... New HP      ... Net Research cost
(Medium)
Armor I ... 30 (3.0/kT) ... 30 ( 3/kT) ... 55,000
Armor II ... 35 (3.5/kT) ... 40 ( 4/kT) ... 65,000
Armor III ... 40 (4.0/kT) ... 50 ( 5/kT) ... 87,500
Armor IV ... n/a ... 60 ( 6/kT) ... 127,000
Armor V ... n/a ... 80 ( 8/kT) ... 199,500
Armor VI ... n/a ... 100 (10/kT) ... 289,500

Note, the cost includes the cost of Chemistry(1) at 50,000.

Compare this with shields:

code:
Component  ... Old HP+SP        ... Net Research cost
( Medium )
Shield I ... 30+50 ( 2.7/kT) ... 60,000
Shield II ... 40+100 ( 3.5/kT) ... 80,000
Shield III ... 40+150 ( 4.8/kT) ... 125,000
Shield IV ... 40+225 ( 6.6/kT) ... 205,000
Shield V ... 40+300 ( 8.5/kT) ... 330,000
Phased I ... 40+75 ( 2.9/kT) ... 510,000
Phased II ... 40+150 ( 4.8/kT) ... 755,000
Phased III ... 40+225 ( 6.6/kT) ... 1,075,000
Phased IV ... 40+300 ( 8.5/kT) ... 1,480,000
Phased V ... 40+375 (10.4/kT) ... 1,980,000

Note, the cost includes the cost of Physics(1) at 50,000.

With that said, I think that a few things should be fixed. The Shield Generator I component is the ONLY 30kT shield generator. IMO, it should be upped to 40kT, with 40kT structure, to maintain the pattern.

As well, Shield IV and V have greater increases in shieldign levels compared to prior levels. I think they should be adjusted to 200 and 250, respectively.

OTOH, the entire progression fo Shield tech and components could be changed:

code:
Component  ... New HP+SP        ... Net Research cost
( Medium )
Shield I ... 40+100 ( 3.5/kT) ... 60,000
Phased I ... 40+50 ( 2.3/kT) ... 80,000
Shield II ... 40+200 ( 6.0/kT) ... 125,000
Phased II ... 40+100 ( 3.5/kT) ... 205,000
Shield III ... 40+300 ( 8.5/kT) ... 330,000
Phased III ... 40+150 ( 4.8/kT) ... 510,000
Shield IV ... 40+400 (11.0/kT) ... 755,000
Phased IV ... 40+200 ( 6.0/kT) ... 1,075,000
Shield V ... 40+500 (13.5/kT) ... 1,480,000
Phased V ... 40+250 ( 7.3/kT) ... 1,980,000

Note, the cost includes the cost of Physics(1) at 50,000.

This would make unphased shields better, for the same comparative level of component, in terms of SP generated, and total effective hp/kT. Of course, it's then rock-paper-scissors WRT PPBs, APBs, and the like: do you want more SP but vulnerability to PPBs, or, do you want less total SP but the ability to stop PPBs with your shields?

It might also serve to nerf PPB without changing that weapon at all, as the first phased shields (albeit weaker than unphased) would be available for a total of only 80,000 research points, rather than the current 510,000 cost.
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