
July 28th, 2003, 10:05 PM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Imperator Fyron:
Geo, that is EXACTLY how PPBs worked in SE3, and they worked beautifully there IMO. They should not be a mainline weapon, they should be a support type weapon, only useful in some situations. As it is now, they are so powerful that they become main line weapons, with really no decisions to make at all. Increasing choices to be made is ALWAYS a good idea (except when you increase from 30 to 40 choices or something ludicrous, ofc ).
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I agree that increasing choice is good, but a stated goal of this mod is to not break existing AI's. If you were to convert the PPB from its current mainline role into a niche role it would severely impact the AI's that use it as a mainline weapon. Thus for the purposes of this mod, it would propably be better to balance a weapon than to completely change its identity.
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