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Old July 30th, 2003, 01:35 AM
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Default Re: SE4 Stock Balance Mod

Any more comments on Point Defense? or the Talisman?
Would a significant defense penalty on the Talisman be a good idea?
How about The Hyper-optics/Anti-cloak sensors?
Perhaps a larger cost or size for non-racial sensors?
How much should Climate Control Facilities be improved?
What should be done with intel ops?


Summary
Unsorted Issues
  • Fighters & Missiles too weak / PDC to powerful
  • Climate Control Facilities too weak
  • Medical Lab plague prevention effect too low
  • Talisman too powerful
  • Quantum Reactors too powerful
  • PDC, PPB too powerful
  • Torpedoes, Graviton Hellbore, Incinerator, too weak.
  • Ship Training too powerful
  • Not enough room for Weapon Platforms
  • High level Intel ops too effective
  • All of the new damage types not used
  • Fighter Rocket pods -> Seekers?
Trivial Changes:
  • Add redundant tech requirements to Standard armor allowing AIs to call for it in design creation.
  • Reduce Price of Quantum reactor to benefit AI
  • Separate Normal and Phased shields component family. (Split them in terms of "Show only latest" and the upgrade button)
  • Add ability descriptions for weapon to-hit bonuses
Minor Changes:
  • Smoothing of low level PPB improvements as below.
  • Increase range of WMG & HEM to 10
  • Reduce strength of Ground Cannon
  • Reduce size of Supply Storage to 10kt. Count supply storage as cargo area.
Moderate Changes:
  • Make standard Training Facilities System-wide for the benefit of AIs. Psychic Trait Version trains 2x as fast to keep it worthwhile.
  • Scale up damage of ROF 2 weapons
  • Increase Planetary shield strength by 5x
  • Graviton Hellbore changed to Skip All Shields
  • Double Effect of Shield Regenerators
  • Individual resource bonus facilities 50% more powerful than all-in-one facilities.
  • Small CS/ECM doubled in effect to keep up with ship-CS/ECM.
  • Small accuracy bonus for torpedoes (~10%)
  • Small accuracy penalty for PPB (~10%)
Suggestions of note:
  • Phased Polaron Beam Average Adjustment
code:
Research Cost: 15k
Weapon Damage At Rng := 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 35 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 50 45 45 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0

[/list]
[ July 30, 2003, 22:45: Message edited by: Suicide Junkie ]
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