
July 30th, 2003, 01:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: SE4 Stock Balance Mod
Any more comments on Point Defense? or the Talisman?
Would a significant defense penalty on the Talisman be a good idea?
How about The Hyper-optics/Anti-cloak sensors?
Perhaps a larger cost or size for non-racial sensors?
How much should Climate Control Facilities be improved?
What should be done with intel ops?
Summary
Unsorted Issues
- Fighters & Missiles too weak / PDC to powerful
- Climate Control Facilities too weak
- Medical Lab plague prevention effect too low
- Talisman too powerful
- Quantum Reactors too powerful
- PDC, PPB too powerful
- Torpedoes, Graviton Hellbore, Incinerator, too weak.
- Ship Training too powerful
- Not enough room for Weapon Platforms
- High level Intel ops too effective
- All of the new damage types not used
- Fighter Rocket pods -> Seekers?
Trivial Changes:
- Add redundant tech requirements to Standard armor allowing AIs to call for it in design creation.
- Reduce Price of Quantum reactor to benefit AI
- Separate Normal and Phased shields component family. (Split them in terms of "Show only latest" and the upgrade button)
- Add ability descriptions for weapon to-hit bonuses
Minor Changes:
- Smoothing of low level PPB improvements as below.
- Increase range of WMG & HEM to 10
- Reduce strength of Ground Cannon
- Reduce size of Supply Storage to 10kt. Count supply storage as cargo area.
Moderate Changes:
- Make standard Training Facilities System-wide for the benefit of AIs. Psychic Trait Version trains 2x as fast to keep it worthwhile.
- Scale up damage of ROF 2 weapons
- Increase Planetary shield strength by 5x
- Graviton Hellbore changed to Skip All Shields
- Double Effect of Shield Regenerators
- Individual resource bonus facilities 50% more powerful than all-in-one facilities.
- Small CS/ECM doubled in effect to keep up with ship-CS/ECM.
- Small accuracy bonus for torpedoes (~10%)
- Small accuracy penalty for PPB (~10%)
Suggestions of note:
- Phased Polaron Beam Average Adjustment
code:
Research Cost: 15k
Weapon Damage At Rng := 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 35 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 50 45 45 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage At Rng := 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[/list]
[ July 30, 2003, 22:45: Message edited by: Suicide Junkie ]
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