 
			
				July 30th, 2003, 09:01 AM
			
			
			
		  
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				Re: SE4 Stock Balance Mod
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by geoschmo: 
 quote: Originally posted by Suicide Junkie: 
Minor Changes:[list][*]Move Standard Armor to below Stealth, scattering and emissive ,  
			
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 Didn't we determine this change would keep any savegames from being upgradeable? Not saying it shouldn't be done, but that might be a big issue for some. 
 
Geoschmo To keep compatibility with saves (which is of major importance IMO) you can do the following to make the armor AI friendly: 
 
add redundant tech requirements to Armor III, so the AI think it is the best armor to use. 
 
Instead of: 
 
Number of Tech Req    := 1 
Tech Area Req 1       := Armor 
Tech Level Req 1      := 3 
 
use this: 
 
Number of Tech Req    := 3 
Tech Area Req 1       := Armor 
Tech Level Req 1      := 3 
Tech Area Req 2       := Armor 
Tech Level Req 2      := 3 
Tech Area Req 3       := Armor 
Tech Level Req 3      := 3 
 
The AI will then value this armor higher as any other, since it requires 9 tech levels. No moving of components would be needed. 
 
Rollo 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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