Re: SE4 Stock Balance Mod
Quote:
Originally posted by geoschmo (paraphrased):
I think that most people that object to the QR object to it on the grounds that you don't need one on every ship, just one on one ship in the fleet. This is imbalancing as far as between the AI and human players as the AI is not smart enough to take advantage of this fact and thus spends a lot more resources for their ships then they need to.
...Actually I think we have determined the AI can use the alternative talisman (super sensors) just fine.
Geoschmo[/QB]
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Personally I tend to put QR's on all my ships (I'm usually up to battleships or dreadnoughts by then anyway). I tried doing the 1-QR-per-fleet thing but my supply-pig Null-space Dreadnoughts would run dry during a combat intensive turn. I lost an entire fleet that way. There are disadvantages to trying to exploit the QR.
With the talisman-supersensors I meant that the AI cannot use multiple offensive sensors (only takes the best AFAIK). This gives the player an unfair advantage.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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