Proportions makes most Q-reactors mega-supply components. It also extends the tree a long ways - eventually you can get the infinite Q reactor, but it takes a huge amount or research and then is big and expensive. AI Campaign mod I haven't studied, but I gather it uses many things from Proportions and this is probably one of them.
LGM, you're incorrect that doing this drains supplies from fleeted ships. Supplies are shared on the basis of absolute numbers of supplies, not on a percentage basis.
And yes, there is a neat effect in that if a "super-supply" Q Reactor gets destroyed, it has to return to a resupply depot before it will recharge.
PvK
Quote:
Originally posted by LGM:
Make the Quantum Reactor act like a juiced up supply container. Something like Supply III times 10 or 20. After that, it needs to go to a resupply base to re-engergize it.
Someone else did this in their mod. The AI mod, I think.
The drawback, is that as it become depleted, it would draw supply out of ships with higher percentages of supply that joined the fleet. Using these would increase a fleets range of operations, but a successful sortie on a fleet's Quantum Reactor ships could have a devistating effect. A 20% QR would in this scenario supply the fleet for many turns. However, lose that QR and each ship is carrying only 20%, that means about 2 or 3 turns of movement. However, all of this might make for interesting game situations.
Ship Bomb operations against QR ships could be devistating.
Suggestion: Make Resupply Tech a little cheaper.
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