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Old August 2nd, 2003, 04:17 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by PvK:
How about if we removed the 20kT cargo ability from colonizer modules (so Small Transport couldn't be used as a colony ship), and then added 20kT cargo ability to the HULL of the Colony Ships in vehiclesizes.txt (so they'd still have the same design performance and not break any AI)?

PvK
I can see a couple ways to address this sort of thing. Any one or two of the following might suffice:

  • Change the colony ship's size -- anything from 320kT to 350kT might work, without being terribly unbalanced.
  • Give the colony ship a speed bonus of some kind (even +1 bonus movement might work).
  • Give the hull a small maintenance discount.
  • Change transports to be 400/800/1200 (which makes transports more attractive for some roles even when DNs are available), with a commensurate cost increase
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