Re: SE4 Stock Balance Mod
Whew! With PBW down, I thought I'd read all 23 pages. I repeat, Whew!
But I do believe I have a gestalt for the whole thing now.
Most obvious, by the fine hair splitting that's been done, is that SEIV is pretty well balanced already. All it it needs is some fine tuning. There are some components/facilities that are hardly being used at all. These should be tweaked some so they will be used. Others are overused. These should be pared down ever so slightly, not too much.
For that reason, SJ, I suggest you keep your changes minimal-- if it ain't broke don't fix it-- but some things are broken or at least bent. Work on those ever so carefully. Leave the rest alone. There's a ton of good ideas for changes here, but a ton of things that have little or nothing to do with balance. The supply ideas really have nothing to do with game balance, only esthetic balance.
I say work on the things we are aren't using to make them stronger and ever so slightly tone down the ones we are overusing. That way almost everything you do will be an improvement (with almost nothing made worse) to an already well balanced game.
About the only item I haven't seen mentioned is an improvement to the organic race's medical lab. Change the pop happiness factor to +1 at level 1, +2 at level 2 and +3 at level 3. Currently it is +1 at all levels.
Kim
[ August 04, 2003, 04:24: Message edited by: Grandpa Kim ]
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|