Re: SE4 Stock Balance Mod
There have been lots of players advocating reducing the to hit bonus of Point Defense Cannons. The danger of this, is you will make Fighters more powerful in the early game and nearly impossible to hit in some circumstances. Defense of a Small Fighters: 80% Base + 20% Racial Def + 10% Beserker + 10% Small ECM 1, + 20% Fleet Experience Bonus (applies if in fleet or launched from a ship in the fleet) + some range modifers. Of course reducing Training as someone suggested would help a bit.
I think the PDC bonus was made high to prevent fighters from being untouchable. With only Sensor 1, it is hard to hit fighters with standard weapons. Point Defenses are the only way to stop the buggers.
If you want to make Missles avoid point defenses better, give them 80% defense instead of 50% (or whereever they are now). I think you have to change missle defense in SETTINGS.TXT and it applies to all missles. I don't think you can specify missle defense in the COMPONENTS.TXT file.
I think one of the problems with fighters later in the game, is that you have to be able to build Larger Fighters in order to get Small ECM III on a Small Fighter. The ECM and Sensors for Fighters should not be tied to Fighter Hull technology.
Another problem with Fighters is their ECM and Sensors do not improve the same levels as the Ship counterparts do. A Ship with 20% Fleet/Ship Training and Sensor III will hit a max defense Fighter much more easily. Maybe Fighter ECM/Sensors should match ships, then you can leave Point Defense multipliers where they are and give Missles extra defense. If you do this, you probably want to reduce the Fighter Tohit bonus since their Sensors will be better. Make their Tohit bonus = 20 or 30% so that they can hit Trained ships.
Maybe Fighter EC
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