Thread: Is this gamey?
View Single Post
  #21  
Old July 25th, 2003, 05:42 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Is this gamey?

Quote:
Originally posted by DavidG:
Actually I think it is likely the player with one planet is generating as much as 50% of the resources of my 3rd place empire due to treaties.
Quote:
Originally posted by Slynky:
Without knowing all the details, it's not necessarily a drop in the bucket. IF the "little player" is allied to 2 other empires who each have 200,000 in research and 400,000 in resource generation, the treaty will generate (varies according to empire settings) a chunk of research (to be put to use on SOMETHING) and a LOT more resources that could be gifted back to each empire than the gifted planet could EVER pruduce (assuming it was just a 1, 2, or 3-fac planet and not some huge breathable).
Well, points taken. But still I think the idea of gaminess should reflect the intention behind the planet gift and not the act of the gift itself. If the one planet empire living on the trade and generosity of his allies is going to remain an active participant in the game, and attempt to rebuild his empire, build a military, and be some kind of a factor I don't have an issue with it. If he is just acting as an offshore account creating wealth and or producing ships for the allies then it's what I would consider gamey or even outright cheating depending on the severity.

However it is an interesting point to consider. Perhaps we should seek a change in the next patch to rectify this. I am thinking a good solution would be an artificial cap on trade income. Maybe make it a percentage of your own empires income. I suggest 100% by default. So what you would get is you cannot receive more then 100% of your own empire income in trade with another empire regardless of their size and the current percentage of trade. So you could still in effect double your economy through trade with one empire, or quadrouple it with four allies etc. But you couldn't make an obscene amount of resources off you huge allies and be producing nothing of your own.

This percentage could be put in settings.txt so people could change it for mods if they want, up or down.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote