Re: Ship Design for Dummies, weapons, armor, shields, oh my!
It is not easy to instruct ships to gang up on one ship and pound it. You must use "most damaged" as a first firing priority, but I often see such ships moving aimesly (poor pathfinding) and fire ineffectively from a long distance. IMHO, the most effective priority is "nearest" but that may lead to the spreading of fire and armored/shielded ships can Last longer even in fleet battles !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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