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Old July 25th, 2003, 08:43 PM

Silent Sorrow Silent Sorrow is offline
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Default Re: Ship Design for Dummies, weapons, armor, shields, oh my!

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Suicide Junkie:
In comparison to the minimum 460kt of hitpoints on an LC, a few pieces of armor don't have a whole lot of impact.
Ok, so maybe what I am seeing then makes sense? At least for the stock game? Perhaps the extra damage done by mounts makes standard armor pretty much a bad idea for combat ships? That would explain why it seems to give some value in destroyers but not in the LC's.

Or am I reading too much into it?

Geoschmo

I'd say that once you get in to mounts, which show up on the LCs, armour is only marginally effective but it is effective. Simply because if it soaks up even a little bit of damage overall that might be the difference between surviving one extra round to do damage or spread incoming damage (across more ships), and not surviving.

In a fleet battle, clearly, this can make a huge difference. But as others have pointed out, it also makes a difference who fires first.

In my latests games I've found myself tending to move away from putting armour on my LCs and instead going all weapons (because the LCs are kind of expandable so I go for max damage, though I do put on PDCs). But anything above that starts to get armour, usually about three Armour IIIs, which I think is about 90 hit points--good enough to deflect much or most of the hit of one heavy mount weapon.
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