
July 26th, 2003, 01:44 AM
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Corporal
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Join Date: May 2002
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Re: questions about devnull mod
Quote:
Originally posted by deccan:
Hmm, considering that the makers of Devnull made the mod for free and you're not paying anything for it, it seems to me that asking them to make a manual to go along with it seems a bit ungrateful. Hey, if you get familiar with the mod, why not write a manual of your own and post it here? I'm sure everyone will appreciate it.
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Actually, I see binford has put together a kind of manual that explains the base changes and that helps.
And yes, maybe it SOUNDS ungrateful but I did say it just seems to be good sense. Of course it's fabulous that someone in the community took the time to mke the mod. But honestly, if you're going to go to the trouble of making so many changes, why WOULDN'T you also include some kind of explanation of what has been changed? Otherwise, it's too much of an "in-crowd" thing in which the only people likely to play it are the ones who have lots of time on their hands and can be bothered to sift through it all.
A "manual" (and what I'm talking about here wouldn't be a full manual by any means--just a few notes of explanation like binford has done so I have some context within which to understand what I'm reading in the Version history) isn't really an "extra," in my opinion. It isn't something you forego because you're doing it for free. It's an INTEGRAL part of the game because it allows players to get right to playing the game instead of making figuring the game out an exercise in itself.
(Look at MOO3--not free, I know, but ... Complex game, shipped with a manual, I hear, but one so poor that it contributed incalculably to the game's dismal reception and almost certainly turned away many potential purchasers before they got near the game. Who knows how things might have gone if a proper manual had shipped with it?)
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