If we want a mod, I can make a mod. That's no problem. With the changes already mentioned in the thread the only file that will need altered is the techarea.txt file. Maybe the settings.txt file if we want to change the number of combat turns to make capturing the big planets with multiple transports an option.
Changes to the mod in game would not require a restart unless we do something silly like rearanging the order of the components file. We could even add components as long as they are added at the end and the game won't have to be restarted.
The only stumbling block I see to using a mod is if we lose some players because of it. What about it Slynky? You want to give it a try with a mod?

I'd hate to have you leave the game over it.
Geoschmo
[ July 30, 2003, 20:49: Message edited by: geoschmo ]