
July 30th, 2003, 08:49 PM
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by geoschmo:
If we want a mod, I can make a mod. That's no problem. With the changes already mentioned in the thread the only file that will need altered is the techarea.txt file. Maybe the settings.txt file if we want to change the number of combat turns to make capturing the big planets with multiple transports an option.
Changes to the mod in game would not require a restart unless we do something silly like rearanging the order of the components file. We could even add components as long as they are added at the end and the game won't have to be restarted.
The only stumbling block I see to using a mod is if we lose some players because of it. What about it Slynky? You want to give it a try with a mod? I'd hate to have you leave the game over it.
Geoschmo
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Well, being just a simple Georgia boy, I like to keep things simple. I played with a mod or two before but somehow, I started getting those %#*! errors during gameturn execution (that you have to click 'OK' to over and over). So, I wiped all the crap out and started from scratch. Haven't had a single error yet. So, you can see my reluctance.
Secondly, Making batch files to run the game with, or editing the path file. Annoying to me. I like being able to click on my 1.84 icon and then choosing the game I want to work on. Simple. Error-free.
Personally, I can't see all the fuss about a gentleman's agreement. Can't be that complicated. After all, if you can remember all the details of the game, surely remembering a few ship limitations and such can't be overwhelming.
But...
Since there seems to be so many people who want a mod for this "test" game, I will resign to going along with it. Somebody will just have to expend some extra energy and tell me the easiest way to go about running a modded game and (switching back to) my regular games.
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