Re: Gamey Tactics and Bug Exploits Thread Talk
Ramming can be seen as extremely gamey, depending on whether players are more interested in things making sense, or more interested in gameplay.
For competetive gameplay, it is a sort-of-balanced option for ship designs to deal with superior enemies. It's kind of buggy, though.
From a "making sense" standpoint, I'd say it's utter nonsense. It doesn't make any sense that if one fleet is incapable of hitting an enemy with a weapon at range 1 (or zero), that they should have a 100% chance to ram the enemy. This is especially true considering the ship speeds, weapon ranges, "I go, you go" movement sequencing, and the need to rely on the AI during PBEM/PBW play.
Plenty of gamey objections. It's a crude game mechanic, with many dubious results.
In these ways, it seems that some players might prefer to play with a house rule not to include ramming, so it would warrant a place on the list.
PvK
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