
July 30th, 2003, 09:01 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Gamey Tactics and Bug Exploits Thread Talk
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Originally posted by PvK:
What's your definition of gamey, Fryon?
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That is a good question, which I can not give a definite answer too. I can certainly tell you that realism does not really have a whole lot to do with gameyness. So what if the ramming feature is unrealistic? A lot of things in the game are unrealistic, but not gamey. Such as police troops. Lets fill LA with troops and see what happens. Will people start partying (jubilant)? Hell no. There will be protests, riots, etc. Certainly no increase to happiness. Garrisoned troops should at best make the planet rise from unhappy to indifferent (for riot control and such). They should not make the people happier than that though, except for possibly some alien races that have odd ways of thinking. But for most races, tons of troops around is not seen as a good thing.
From other thread:
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Originally posted by Grandpa Kim:
Playing on a map you made yourself.
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That isn't gamey, that is cheating. Unless, of course, you tell the players in the game and they do not mind. Otherwise, is is just plain cheating. I have used maps I have made (modified, really) in some PBW games I have hosted, but I told the players (we were using Ringworlds as HWs ) and took Ancient Race (and told them that too), so no muss, no fuss.
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Selecting low ship and unit limits.
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That is not gamey, especially if the limits are clearly stated. It is just creating a different kind of game. I would say that setting low limits AND not telling the players about them would be a very dishonorable thing to do, and I would certainly never play with a player that did that. But, it is not really an issue of gameyness, so much as integrity.
[ July 30, 2003, 08:16: Message edited by: Imperator Fyron ]
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