View Single Post
  #1  
Old July 28th, 2003, 07:17 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Psychology mods? Increasing the role of troops?

I'm fairly new to the game and I mostly play Proportions, but I was wondering: Do any mods add to the Psychology tree? It seems fairly underdeveloped.

As I'm sitting here eating my dry turkey sandwich for lunch I had a few ideas. I'm not a modder so I don't know if they are feasible:

1) Psychotropic Drugs/Rage Engine-Component that increases offense% whil decreasing defense%

2) Commissar/political officer-component that adds to boarding defense (counts as X boarding parties or something, but is smaller)

3)Mind Blank-component that counteracts Psychic scanning(not sure how that would work, possibly replicate MC with different costs or drawbacks)

4)Martyr culture-a component that replicates kamikaze/cobalt warhead but more powerful or with some bonus

5)Zealots/Indoctrination-troop components that increase offense/defense

I think the Psychology tree could be fleshed out much more. Maybe re-creating components/facilities from other trees (provide similar bonuses) but with different costs/sizes or at different places in the Psych tree.

Any suggestions?

[ July 29, 2003, 18:27: Message edited by: KnidVermicious ]
Reply With Quote