
July 28th, 2003, 08:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Psychology mods? Increasing the role of troops?
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Is there any way to have a component give the MC's defense against the Subverter without giving the bonus of not needing a bridge, crew, and life support?
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Nope.
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Is there any way to mod a facility to give bonuses to defense for troops/WP's on a planet?
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There is an ability available, but it does not work.
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Any way to incorporate self destruct devices on facilities? Scorched earth style.
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Nope.
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I like the idea of a facility adding intel defense. How could that be done? Something like a Secret Police HQ or something.
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All you can do is have a facility generating more intel points. The intel modifying ability of the Fate Shrine does not work.
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A facility that increases resource production that stacks with robotoid factory. Uh...a Labor Union Center...
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Can't make them stack. The best of each ability that affects a planet is used. They can have one planet affecting ability for each resource functional, and one system affecting ability for each resource functional.
[ July 28, 2003, 19:12: Message edited by: Imperator Fyron ]
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