
July 28th, 2003, 11:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Psychology mods? Increasing the role of troops?
Quote:
I'll go you one better: make it an auxiliary bridge with anti-boarding properties. Then you can haveonly one per ship, it helps resist the Allegience Subverter
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How does an Aux Bridge help it against the AS? The AS just has a percent chance to convert the ship based on its damage. No components on the ship have any effect on this save the MC, which prevents it entirely.
Knid, you should probably add new tech Psychology-related areas. It is not good to have one tech area give 10 different items IMO.
[ July 28, 2003, 22:20: Message edited by: Imperator Fyron ]
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