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				 Re: Psychology mods? Increasing the role of troops? 
 3)Heavy weapons/Anti-armor teams-high damage very low reloadReload time is ignored for troops.
 
 Planetary shields could do the job; Landing troops will bypass the planetary shields.
 You could also remove planets from the target list of ship-based weapons.
 On a planetary scale, Meson bLasters will do no damage, for instance... APBs will not penetrate an atmosphere... Only CSMs with nuclear warheads or a long-term ground troop presence will have a significant effect.
 
 [ July 29, 2003, 18:00: Message edited by: Suicide Junkie ]
 
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