
August 4th, 2003, 11:27 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Peace Station Mod
Quote:
Originally posted by Imperator Fyron:
...Universal Colony Modules are finicky. The way SE4 works, it gives each empire the tech to build the Last type of component in the file that can colonize the appropriate planet type. So, all races will get the UCM by default with the UCM being after the standard CMs. But, if you place it before them, the AI will not be able to ever use them. But, you can trick them by adding dummy abilities to the CMs, and call for those instead. A dummy ability is one that does nothing on a component, but can still be used for AI design purposes.
|
Unversal colony modules are not a problem for the AI at all. You have to place them above the standard modules in the file and just give them a higher tech requirement (i.e. number of tech levels needed) than standard modules.
The AI will use them just fine, no bogus abilities or changes of designs needed.
Rollo
|