
August 13th, 2003, 06:36 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: suggestions for fun mods?
Quote:
Originally posted by Merry Jolkar:
Is the system variability in FQM functional, or graphical? Qualitatively, how does it alter the game experience? And, if I create a map with FQM, but want to, e.g., play Pirates and Nomads on PBW, how can I create the game in the first place? Aren't the race modifications for Pirates and Nomads needed when I create the game? Or, is there some way to import a map made in FQM as the map I start with in my P*N game? Sorry to be so ignorant -- I am trying want to make sure that when I set up my next game, I know what I'm doing so the players won't mutiny!
Thanks!
Merry
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Just run FQM Standard, and Press the "generate map now". When you get one that looks good, save it. Cancel out of SE4
Then copy the map to P&N.
Run P&N, and hit load map. Presto. Add your races, and play.
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