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Old August 13th, 2003, 06:36 PM
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Default Re: suggestions for fun mods?

Quote:
Originally posted by Merry Jolkar:
Is the system variability in FQM functional, or graphical? Qualitatively, how does it alter the game experience? And, if I create a map with FQM, but want to, e.g., play Pirates and Nomads on PBW, how can I create the game in the first place? Aren't the race modifications for Pirates and Nomads needed when I create the game? Or, is there some way to import a map made in FQM as the map I start with in my P*N game? Sorry to be so ignorant -- I am trying want to make sure that when I set up my next game, I know what I'm doing so the players won't mutiny!
Thanks!
Merry
Just run FQM Standard, and Press the "generate map now". When you get one that looks good, save it. Cancel out of SE4

Then copy the map to P&N.

Run P&N, and hit load map. Presto. Add your races, and play.
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