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Old February 26th, 2001, 06:12 PM
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Default Re: Shipyard Mod Idea

Maybe a solution is to add the faster space-based shipyards as higher tech areas on the research tree. In other words, continue the progression for Space Yards to levels 4-6; include both the regular-sized yards, with progressively faster rates, and the massive yards; maybe continue the tree to level 9, with faster rates for the massive yards. Something like:

Space Yards level 4: Space Yard IV, Massive Space Yard I

Space Yards level 5: Space Yard V, Massive Space Yard II

etc.

BTW - I really like the Temporal Space Yards the way they are. Building at a rate of 9000 min/org/rad per turn (after bonuses, of course)... now THAT'S the way to defeat your enemies!!!
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