Re: Math problem
Ok, so bascially you are having the couputer run through all the possible options fast and see if a number works. Ok, that does the job but isn't really what I was looking for. Mayeb there is no simple mathematical formula for what I am looking for.
Basically I can take x players and group them into games of three players each and see fairly quickly that 7 players will work, but 5 will not. What I was hoping to find was a formula that I could plug the numbers in and be able to tell if a combination of x and y would work without having to go through all teh grouping by hand.
Geoschmo
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