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Old August 9th, 2003, 03:11 AM
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Default Re: PBW Multiplayer Mod

The blanks in those damage Ratings are just a smooth decrease in strength over range. I didn't care to write out all the values; just interpolate.



SE3 had quite a nifty damage system.
Armor was initially impenetrable, but once some of the components were destroyed, damage could leak through the gaps to hit your internals.

I'm not saying you should try too hard to emulate the SE3 system, as it just won't happen. Leaky armor is probably the best approximation you'll get and its fairly difficult to implement properly with AIs.

The thing I'm pushing for is the weapon values.
The weapons are all useful in their own way, without a clear uberweapon in the system.


SE3 damage FYI:

Three ship levels:
Armor (max 10%, only armor)
Outer Hull (no max, any comps)
Inner Hull (max 25%, any comps)

When a shot hits, the following occurs:
1) Pick a random component from the armor level (if none exists, skip to outer hull section)
2) If the component chosen is already destroyed (a hole in the armor), skip to the outer hull section.
3) Apply damage from top to bottom, but starting at the randomly chosen component. If you reach the bottom of the armor section keep going from the top as if it were a circular list of components (or perhaps pick a new random armor, I don't recall exactly)
4) If all armor is destroyed, remaining damage hits outer hull, starting with the top component.

5) Outer Hull: Pick a random component, just like as above.
6) If chosen component is already destroyed, goto the inner hull section
7) Apply damage from top down.

8) Inner hull: Pick a random component, again.
9) Apply damage from top down
10) If no inner hull components remain, goto 1 with remaining damage points.

[ August 09, 2003, 02:41: Message edited by: Suicide Junkie ]
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