Re: Hidden facts of SE IV
Hidden Facts:
--Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel).
--Co defending warp-points with an ally frequently causes you both to be position well away from the center.
--Defending against a fleet coming through a warp-point does not give you first fire, it gives you the first move, which usually gives you first fire.
--Unarmed ships disregard orders and run away.
--Troops cannot invade an eneymy world with zero population due to Food Contamination or some other means.
--Units never take damage. They are either intact or destroyed.
--Combat occurs every day when zero movement assets (Satellites, Bases) are present at a potential battle site.
--Fighters draw experience from the fleet to which their mother ship belongs.
--If you abandon a riotous world and transfer new population to it, it will no longer be rioting.
--Opaque systems & storm sectors add 1 to 2 factors to cloaking.
--Units do not get racial movement bonus during combat. e.g. 6 engines on a fighter + one racial, give seven movement strategically, but they only move 3, not 4 in combat.
--Ship/Fleet Experience at a planet accrues even if you only move through the sector.
--Retrofitting your entines with no other supply container on board will deplete all your supply.
--To close a warp-point you must start your turn on a warp-point. You can move and create a warp-point.
--Combat does not occur every 5 days as indicated in the manual. It happens when a ship's or fleet's turn to move comes up.
--Downgrading a treaty resets the trade percent back to 1%.
--Population growth occurs before production, so removing a small population from a fully populated homeworld well sive give the 4 Bil bonuses to production and construction, providing your pop growth recovers back to the 4 Bil level.
--Fighters launched from ships during combat will be recovered, if possible, automatically at the end of combat.
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