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				 Re: Hidden facts of SE IV 
 Hidden Facts:
 --Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel).
 
 --Co defending warp-points with an ally frequently causes you both to be position well away from the center.
 
 --Defending against a fleet coming through a warp-point does not give you first fire, it gives you the first move, which usually gives you first fire.
 
 --Unarmed ships disregard orders and run away.
 
 --Troops cannot invade an eneymy world with zero population due to Food Contamination or some other means.
 
 --Units never take damage.  They are either intact or destroyed.
 
 --Combat occurs every day when zero movement assets (Satellites, Bases) are present at a potential battle site.
 
 --Fighters draw experience from the fleet to which their mother ship belongs.
 
 --If you abandon a riotous world and transfer new population to it, it will no longer be rioting.
 
 --Opaque systems & storm sectors add 1 to 2 factors to cloaking.
 
 --Units do not get racial movement bonus during combat. e.g. 6 engines on a fighter + one racial, give seven movement strategically, but they only move 3, not 4 in combat.
 
 --Ship/Fleet Experience at a planet accrues even if you only move through the sector.
 
 --Retrofitting your entines with no other supply container on board will deplete all your supply.
 
 --To close a warp-point you must start your turn on a warp-point. You can move and create a warp-point.
 
 --Combat does not occur every 5 days as indicated in the manual.  It happens when a ship's or fleet's turn to move comes up.
 
 --Downgrading a treaty resets the trade percent back to 1%.
 
 --Population growth occurs before production, so removing a small population from a fully populated homeworld well sive give the 4 Bil bonuses to production and construction, providing your pop growth recovers back to the 4 Bil level.
 
 --Fighters launched from ships during combat will be recovered, if possible, automatically at the end of combat.
 
			
			
			
			
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