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Old August 15th, 2003, 11:44 PM
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Fyron Fyron is offline
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by Loser:
Okay, so with both 30% armors this cranks down to a 70% bonus for the attacking ships. And that means, assuming the assaulting ships don't have any combat bonus of their own, that their chance to hit does not drop from 100% until they get eight squares away from the planet. Is this correct?
No. ECM + both armors gives 90% bonus. So, the planet will have 110 penalty to be hit (assuming ECM on the weapon platforms can even affect the planet in the first place). Which means you get 99% to hit at range 11, 90% at range 12, and so on. And that is if your ship has NO bonuses to hit at all.

Quote:
--Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel).
I am fairly certain that was fixed in one of the Gold patches (if not Gold itself).

Quote:
--Units never take damage. They are either intact or destroyed.
That should be unit components never take damage, the unit is either intact and fully functional, or destroyed when it has more damage than hit points.

Quote:
--Fighters draw experience from the fleet to which their mother ship belongs.
I am pretty sure they can only get a fleet bonus if they are in the fleet themselves, meaning they have to be launched on the strategic map and added to the fleet.

Quote:
--Opaque systems & storm sectors add 1 to 2 factors to cloaking.
Not quite. They provide a level or 5 of cloaking, but they do not really add to the cloaking you have, they replace it (if it is higher). If you have cloaking 2 on your ship and you move into a storm with cloaking 3, your ships will be cloaked at level 3.

Quote:
--Ship/Fleet Experience at a planet accrues even if you only move through the sector.
Are you sure about that? It has been my experience that they only get trained if they end their turn over the planet.

[ August 15, 2003, 22:55: Message edited by: Imperator Fyron ]
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