
August 15th, 2003, 11:44 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Hidden facts of SE IV
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Originally posted by Loser:
Okay, so with both 30% armors this cranks down to a 70% bonus for the attacking ships. And that means, assuming the assaulting ships don't have any combat bonus of their own, that their chance to hit does not drop from 100% until they get eight squares away from the planet. Is this correct?
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No. ECM + both armors gives 90% bonus. So, the planet will have 110 penalty to be hit (assuming ECM on the weapon platforms can even affect the planet in the first place). Which means you get 99% to hit at range 11, 90% at range 12, and so on. And that is if your ship has NO bonuses to hit at all.
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--Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel).
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I am fairly certain that was fixed in one of the Gold patches (if not Gold itself).
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--Units never take damage. They are either intact or destroyed.
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That should be unit components never take damage, the unit is either intact and fully functional, or destroyed when it has more damage than hit points.
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--Fighters draw experience from the fleet to which their mother ship belongs.
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I am pretty sure they can only get a fleet bonus if they are in the fleet themselves, meaning they have to be launched on the strategic map and added to the fleet.
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--Opaque systems & storm sectors add 1 to 2 factors to cloaking.
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Not quite. They provide a level or 5 of cloaking, but they do not really add to the cloaking you have, they replace it (if it is higher). If you have cloaking 2 on your ship and you move into a storm with cloaking 3, your ships will be cloaked at level 3.
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--Ship/Fleet Experience at a planet accrues even if you only move through the sector.
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Are you sure about that? It has been my experience that they only get trained if they end their turn over the planet.
[ August 15, 2003, 22:55: Message edited by: Imperator Fyron ]
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