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Old August 12th, 2003, 06:22 PM

Loser Loser is offline
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Default Re: Bio-Psych Mod v1.16

Nice treatment of Troops.

Did you actually change anything in those other files (mounts, facilities, quadrant types)?
Quote:
Name := Banzai Pod I
Description := Unstoppable suicide fighters.
...
Ability 1 Type := Combat To Hit Offense Minus
Ability 1 Descr := Pod is intended for ramming only (-99 to hit)
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
You put the 99 on II and III, and on all three Doomships. Only this one is missing it.

Suicidal Assault Escorts! POW!!

What happens if a Troop stack has both a Infiltration Command and a Assault Command in it?

If you put a Large Troop packed with all the best stuff and an Abomination from an opposing race in a box together and only let one out, which one comes out? How about a bonus-maxed Large Troop, a Siege Fortification, and a Ground Cannon Large Troop against three Abominations, or any other three Large Troops with at least one Abomination? I'm just curious how it's going to work out.
Quote:
Name := Combat Apothecary II
Description := Field unit dispenses psychotropic drugs for combat troops.
...
Ability 2 Type := Combat To Hit Offense Plus
Ability 2 Descr := Drug frenzy gives a 10% attack bonus to stack
Ability 2 Val 1 := 20
Same problem for Combat Apothecary III.

[ August 12, 2003, 17:45: Message edited by: Loser ]
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