Re: Bio-Psych Mod v1.16
No I didn't change the other files. Just Components and TechArea. Can I just leave the others out of the zip file?
Did you think the Suicide Assault was too powerful? I would have liked to make it a destroyed on use item (I envision it like a boarding party of sorts), but that doesn't work on weapons. I made it reload 30 so you could only use it once in a combat. I made it use a lot of supplies, which was as close as I could get to making it destroy itself. Suggestions?
More erros to fix. Thanks for the heads up.
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