Re: Bio-Psych Mod v1.16
Running the tests in the Simulator I ran into some interesting sights:
*I thought that the first troop loaded was the first one damaged. I ran the tests with the special troops on the defender side, and the first "loaded" appears on the left-most slot, while militia appear on the right-most.
*In the 'null' test, the nulls (second slot) were never damaged.
*In the 'assault' and 'infiltration' tests, the commands always took damage at the same time as the other units (slot 1). The other units were smaller, does that make a difference?
*In the 'mixed' test, the command in slot 2 always took damage, but the command in slot 3 never did.
*In another test I ran but didn't write down, I used the abomination (-50/-50 but +50to hit to its own big damage weapon) I lost units in slot 1, the aboms in slot 2, and Militia, too! And these happened before slot 1 or 2 was completely destroyed.
So how are the hits in ground combat allocated? Just from my brief observations, I can't figure out a pattern.
|