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Old August 13th, 2003, 04:41 PM

KnidVermicious KnidVermicious is offline
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Default Re: Bio-Psych Mod v1.16

No, it was intentional. I'm still figuring them out. Plus I don't have any images for them, yet.

After all this bonus stacking talk, I wonder: If a facility has a +40 bonus X/-40 penalty Y and then you have another facility tha has a +10 bonus Y do you end up with +40X/+10Y or +40X/-30Y? I assume it is the latter, which sucks.

On the other hand Secret Police HQ (big bonus to Intel, big penalties to all other resource production) might still work. You would still have to use up a slot to counteract the penalties. And, I suppose it is unlikely you would use one except on a very Intel oriented planet anyway.

*Propaganda Center should work fine. Small bonus to all production that wouldn't stack with any others. It has very limited use, though. You'd only need it for a planet with many different resource generators, which I assume would be rare.

*I still want an Xeno Profiling Center to give a system wide combat bonus, but I don't want to steal the Traits thunder and lessen the impact of things like Shrines and Events Predictor. Hmmm...maybe if the Propaganda Center was system wide it might be more useful

*I was also thinking about making cheaper Intel projects like seeing opponents tech, designs, and dispositions. Some kind of tech area that allows you to do Psych profiles of your enemies to determine how they will act. EDIT: Now that I think about it, Force Concentrations is the only Intel project that makes sense from a psych profile standpoint.

Any ideas are welcome

[ August 13, 2003, 16:01: Message edited by: KnidVermicious ]
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