Re: Bio-Psych Mod v1.16
I ran some tests over the weekend. Negative modifiers do not work for planet or system wide facilities. At least the resource generation type modifiers, anyway.
I think I'll work around this by dropping the Secret Police HQ entirely. I'll have a Propaganda Center that gives minor boosts system-wide to all resource generation (Intel, Research, Min, Rad, Org) and a War Morale Center (name?) that gives a minor system wide boost to combat and damage. By minor I mean 2,3,6%.
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