Re: Help with mods use please...
Sure, it's pretty easy. Unzip the mod in question to the SE4 folder. It should be in it's own subfolder and not overwrite the default SE4 data. I'm pretty sure all the newest mods are all written to work that way.
Then you edit the file named path.txt to point to your new mod folder, or use Matryx's Mod Launcher program, found on the SE4 CD.
Some mods will let you know at startup they're using the new set of data files.
Now, what you're calling race mods might not be mods at all. The TDM Modpack, for example, does use some new shipsets and mods the AI behavior files.
But any shipset you find on it's own, isn't really a mod, just another standard shipset. You just copy that folder to the Pictures\Races\ directory. And the .EMP file, if it exists to the \Empires directory. Then you start up the unmodded game, and load that race -- or ignore it and see them as a enemy when you least expect it.
[ August 14, 2003, 18:17: Message edited by: Arkcon ]
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