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Old September 3rd, 2003, 01:57 AM
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geoschmo geoschmo is offline
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Default Re: SE4 Rating System

Slynky, that does make sense, and it's probably the easiest method. I am not sure I like it though. For this reason mainly, the eventual winner of a large multiplayer game will geta huge number of points. And the players knocked out early will lose a LOT of points.

I think that it's not really the way chess tournaments are scored is it? I thought that you didn't actually get points in a chess tourney for each win or loss, but you got points at the end based on your ending tournament placement compared to your expected tourney placement based on your ranking going in. I don' treally like that either for SE4 though becasue of the time involved in completing a game.

Here's what I suggest. Feel free to use it or not. It's a little more complicated, but not all that much more. Take your same game with A,B,C, and D being rated. Once a player is knocked out of the game it gets reported to you. You take the eliminated players rank, and compare it to the average ranking of the other three players to calculate the number of points to subtract from his rating. Then take that number of points and divide it by the number of players left. Each player in this case would get one third of the points.

This way winning or losing a large game doesn't grossly inflate or decimate your ranking. It's still just one game after all. Losign wouldn't hurt you any more then a regular one on one game. Being the ultimate winner of such a game would get you more points, but not a tremendous number more. In the case of a 4 player game the winner would get 1/3+1/2+1, just shy of two times the normal 1v1 points. In fact I think that no matter how many players the most the winner would get would be fractionally less then 2 times a 1v1 game. The more players would just get you closer to 2.

Geoschmo

[ September 03, 2003, 01:02: Message edited by: geoschmo ]
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