Re: SE4 Rating System
That's fine. As I said it was just a suggestion. I think you are going to find the current system will limit the number of people willing to get rated in large games though.
If you think about it, a player with a high rating is taking a large risk for relativly little to gain by getting involved in a game with several other players. The other players will want to gang up on him because the difference in Ratings makes him a more valuable target. And if he loses early he gets the full force of all the losses to several players below in the rankings. By playing the same number of lower ranked people in 1 v 1 games, he has the same potential gain and much better prospects at achieving victories as his enemies wont be able to cooperate against him. That's where the comparison to chess breaks down unfortunatly. Because no matter how many players in a chess tourneament, you still get to face them one at a time.
The myleague ladder that I suggested get's around this problem by not having the loser move down, only the winner move up. So then the good player might not gain anything still, but at least he's not losing big ground. But it's not a perfect system either. It's got other problems.
Geoschmo
[ September 03, 2003, 18:12: Message edited by: geoschmo ]
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