View Single Post
  #12  
Old March 3rd, 2001, 02:27 AM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Engines per move follies...

I just checked my ongoing game, 1.27, yup no fighters for the bad guys. You were right.

I changed the min fighter speed to 1 in the Abbidon Designcreation file and then started them as a computer player in a new high tech game. They had a large fighter design this time.

I trashed my 1.19 files a week ago so I will have to re-edit everything again.{groan} I think I will set all the ship speeds to Min 1 and Max 12 this time and the fighter to 1 and 20.

Oh yeah, one other thing I noticed, you need to set the min tonnage on mines to 5 as the small mines are that size.

I believe this should be OK or at least get the fighters for the AI.

If you have any suggestions, let me know.
I am always a bit shy about changing the AI scripts.

Sorry for wasting any of your time.

[This message has been edited by Tenryu (edited 03 March 2001).]
Reply With Quote