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Old March 3rd, 2001, 03:48 AM

Tenryu Tenryu is offline
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Default Re: Engines per move follies...

Ok Sinapus, I spent some time again reviewing and testing some junk.

Here's what I think might work for the fighters. I found that in some cases setting the minimum engines to 1 for them made them make a 1 engine fighter. That's pretty lame, so I have changed the fighter files as per the attached fighterhulls.txt.

It makes all fighters have 2 engines max. I think we need to set the fighter hull in design creation to min 2 and max 2. Yes, no typo, 2 and 2, otherwise I'm afraid it will do some damn thing next like design a fighter with only engines!

Next , groan, all the designcreation files need to be edited. Maybe I'll do it if I'm crazy enough this weekend. Hmmm, should I get drunk before or after I do it?

I know I'll start before and finish after!


BTW, i have attached a recent colonizer component set that the AI uses OK I think, we don't need the 3rd class Gas and Ice ones, but I think the AI does, and it makes it real easy for old men like me to remember what colony component to put on what colony ship to send where ... always any highest number.

Thanks for noting the fighter thing. I would have wasted days playing that damn game before I noticed something was wrong.
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