Re: Engines per move follies...
Hm. Looks like the EA is designing overly fast colony ships. Or more engines than is legal. Looks like it's because of the "standard movement" part in the misc components. Mephisto probably didn't detect it because the max amount it can load into a hull is five, which is the colony ship's max in the regular game. :/
The population transport is putting in a ship bridge, probably because of the 500 supply it provides. I tried increasing the supply storage to 600, but it wouldn't use it. It might be because it has about 10kt left and bridges have 10kt. I'm removing the supplies from the bridge units.
Still doing it. Argh. It's because of the extra movement generation. *sigh*
Maybe the bridge movement should be changed to combat movement or something or removed?
*sigh* I'm also getting freezes in the game when I colonize a planet for some reason. Or after the 2nd turn. I have no reason why, but it seems to go away when I remove the mods for this. :/
But you're right, the AI *is* designing things. It's just the race I was using that wasn't doing that for some reason.
[This message has been edited by Sinapus (edited 04 March 2001).]
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...can you and your associates arrange that for me, Mr. Morden?
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