Re: Engines per move follies...
[quote]Originally posted by Sinapus:
Odd. What Version of SE4 are you using? I was using the 1.27b patch...[quote]
??? Version 1.27b here, too.
[quote]Oh, in vehiclesize.txt, under the extra movement generation. I think value 1 is the extra movement amount and value 2 is supposed to be 1, judging from looking at the stats for Solar Sails. (Which don't give movement bonuses based on the stars anyway...)[quote]
Be careful when playing with the second value on the extra movement. I had a bear of a time getting each of the components with it working. It needs to be a unique identifier to add with the other extra movements on other components or hulls. It seems to be either something to do with family of components or type, like hulls. I think you have to assign a unique ID number for each speed and for each component family and the hulls. I think that is what I did to get them adding together.
[quote]I was getting some lockups after starting up a game with these mods. I'll change the value 2 amt to 1 and see if it still shows up.[quote]
Hmmm. :/
|